The good news is that Carmageddon: Max Damage manages without pinpoint controls, though they could’ve helped. As you can imagine, this is the recipe for a lot of frustration in a game that rewards you for being the first to hit a single highlighted pedestrian, get to checkpoints before others or run people over for a time boost. There’s little traction, and trying for even the simplest turn can lead to a spinout due to some very floaty physics. What’s so bad about this thing? Well, for starters, the vehicle controls make you feel like you’re driving on a stick of butter.
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